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Super street fighter 2 turbo mame
Super street fighter 2 turbo mame









In the second round, the odds of him DPing it increase. * He will mostly not DP the Blankaball and just block it. * At least half the time he'll soften a throw if you try to * He will jump at you with a helicopter kick, and if it hits, * He'll jump away shooting air fireballs and back them up You're through blocking them, and launch a red fireball. * Often, he will jump up, do the air fireball, land before There are several offensive sets that Akuma will employ. Vídeo de YouTube™: ST - Gamest Video Mook T.Hawk,E.Honda and Zangief after jumping back can trade hits a lot or crouching block all the match against a CPU opponent That consist after a knockdown you will jumping across your opponent but not with a special, CPU always responds with an anti air attack and you can throw him easily.Ĭhun Li can use her command moves with it,Dictador its a good character with this pattern along with the Rushdown one

super street fighter 2 turbo mame

Main pattern, its a check with non projectile fighters matchups, Dee Jay can use this commonly along with Hadoken and Rushdown Pattern charging Back always If you don't had a projectlie specials as T.Hawk or Dictador or Zangief try to turtle with jumping back, poke and use a Rushdown special move like Scicross Kicks or Condor Diving, Zangief can Double Lariat and SPD after a jump, Cammy commonly can low poke with crouching Short and then Spiral Arrow, Fei Long can repeat Fierce Rekkaken, some character that are chargie ones can combine this pattern with the Sweep one.īoxer had a lot of use of this pattern using Dash Straight/Upper/Low 2-in-1 with crouching Jab,Short or Forward Jumping Back to Rushdown Special patterns That consist in spam Hadoken and Sweep or any projectile in the game, Ryu is the good example of this pattern, commonly good for projectile vs non one CPUs, Blanka can use his df+Fierce command attack with Rushdown with Horizontal Ball, Dhalsim had a good jumping Roundhouse and Yoga Blast variation.Īny Jab Shoryuken spamming can defeat non projectile characters, also CPU's Sagat is vulnerable with that, Claw can crouching Roundhouse and Barcelona Attack to beat CPU ones,Guile had his variation that is a Sonic Boom,crouching Roundhouse and waiting for a jump for Flash Kick the opponent,Ken is the good example of this pattern. I'm uninstalling this crap.įirst, to beat SSF2T or SSF2X, YOU WILL PLAY A PATTERN, because now CPU emulates your attitude as a human player, depending of your character you will fight with it This version, took me 30+ continues to finish. I could beat hard level on the SNES without continues, even on the PS3's Street Fighter 2 Turbo HD Remix. If I missed a light punch, I will be punished, hard. Don't even get me started on the counters. And the damage you do? It's nothing compare with the CPU. A multi-hit grab will take 50% of my health. CPU hits way too hard, even on easy difficulty. Second, fighting against every character feels like fighting an SNK boss. Hawk on a XBox/PS4 controller is a big handicap. Combo with charge moves? Good luck with that also. The dragon punch won't come out when I needed it, but it comes out when I don't. I'm not sure if there's an input lag, or the game just will not accept my command. that includes all techniques that uses the dragon punch motion. For the life of me, I cannot throw a consistent dragon punch.

super street fighter 2 turbo mame super street fighter 2 turbo mame

Playing SF2 against the computer has never been a problem for me, until I play Super Street Fighter 2 Turbo on the 30th Anniversary Collection.įirst of all, the control sucks, seriously. I have been playing Street Fighter 2 since it first came out of the SNES.











Super street fighter 2 turbo mame